Trap
NormalStage of Destiny
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364
You can activate this card the turn it was Set, by revealing 1 Normal Monster in your hand. Special Summon up to 5 Normal Monsters from your hand and/or GY in Attack Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Stage of Destiny" per turn.
Stage of Destiny — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 54 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Stage of Destiny is a set-and-activate Trap that turns a single revealed Normal monster into up to five Attack Position Normal bodies drawn from hand and GY, so it converts Normal-monster density into board presence. It earns its mid-band score from that conversion and from practical access in two homes (Primite and Blue-Eyes), not from its ATK/DEF, which are irrelevant to a Trap. The score is held down by zero opponent interaction, a self-restriction that bars Extra Deck Special Summons for the rest of the turn, and reliance on Normal-monster density that a non-Normal deck cannot supply.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Needs a Normal monster in hand to reveal, but it can be Set and activated the same turn, and 13 of 13 sampled decks run it in two main archetypes (observed). |
| Combo & Conversion | 72 | Text converts one revealed Normal into up to five Attack Position Normal bodies from hand and GY, a strong board-making effect (verified); no recorded combo boards exist, so the realised conversion is inferred from text only. |
| Resource Economy | 50 | Recycles dead Normal monsters from the GY into board presence without card advantage, a moderate refuel (inferred). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption effect of its own (verified). |
| Material Utility | 45 | Summons Normal monsters, which are generic material for many summon types, but the card itself adds no material body (inferred). |
| Resilience & Flexibility | 45 | A Trap that can be negated when activated, and its value depends on Normal monsters being present in hand or GY (inferred). |
| Deck-Building Efficiency | 65 | Single copy in most decks at 1.08 average copies, with no garnet or lock beyond the Normal-monster requirement and the Extra Deck summon restriction (observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 56, Deck ≈ 54, Meta = provisional. Modifiers: Self-locking restriction (Extra Deck Special Summon lock) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a single revealed Normal monster into up to five Normal bodies from hand and GY
- Can be Set and activated the same turn
- Live in two homes (Primite and Blue-Eyes) with 13 of 13 sampled decks running it
Weaknesses
- No opponent interaction of any kind
- Only as strong as the Normal-monster density in the deck
- Blocks Extra Deck Special Summons for the rest of the turn
- Single copy in most decks, so little redundancy
Counters / choke points
- Negation of the Trap's activation (inferred from it being a Trap card)
- Opponent disruption before the Normal monsters reach the field (inferred)
Best use
Starter / board-making support for Normal-monster decks. Decks: Blue-Eyes, Primite. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: set-and-activate the turn it was Set by revealing a Normal monster; Special Summons up to 5 Normal monsters from hand and/or GY in Attack Position; no Extra Deck Special Summons for the rest of the turn; once per turn by name; 13 of 13 decks run it, 1.08 average copies, 3 archetypes
- Observed: Two main archetypes (Primite, Blue-Eyes) account for 12 of 13 decks; Partner co-occurrence with Blue-Eyes White Dragon and Primite Dragon Ether Beryl at 92.3%
- Inferred: Board-making conversion from text, since there are no combo boards; Negation exposure as a Trap card
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 13-deck sample only race field reads 'Normal' on a Trap card, most likely a data artifact; not used in scoring no banlist token; assumed 3 copies (unlimited)






